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walcht/README.md

I am a software engineer specializing in the domain of computer graphics (i.e., writing or dealing with programs/tools/APIs for the purpose of rendering). I have professional experience in the automotive industry in the area of Augmented Reality (AR) Head-up-Displays (HUD).

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  1. neovim-unity neovim-unity Public

    [Not affiliated with Unity Technologies] Ready-to-use, pre-configured Neovim for game development using Unity game engine

    135 4

  2. com.walcht.ide.neovim com.walcht.ide.neovim Public

    Neovim integration with the Unity game engine. Inspired from similar package for VSCode

    C# 3 4

  3. com.walcht.ctvisualizer com.walcht.ctvisualizer Public

    High performance, out-of-core CT/MRI volume visualizer for very large datasets using the Unity game engine

    C# 3

  4. TextureSubPlugin TextureSubPlugin Public

    Unity low-level native plugin for uploading data to chunks of a 2D/3D Texture on the GPU

    C++ 2

  5. CGNvim CGNvim Public

    (C)omputer (G)raphics (N)eo(vim): Lightweight Neovim Configuration for Computer Graphics Development Environments

    Lua 3

  6. cvds cvds Public

    Chunked Volumetric DataSet (CVDS) converter for out-of-core visualization of very large volumetric datasets

    Python 2