I am a software engineer specializing in the domain of computer graphics (i.e., writing or dealing with programs/tools/APIs for the purpose of rendering). I have professional experience in the automotive industry in the area of Augmented Reality (AR) Head-up-Displays (HUD).
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I may be slow to respond.
Computer Graphics, Tooling, and Game Dev.
C++ | TS/JS | C# | Python | Vulkan | OpenGL
- Germany
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06:41
(UTC -12:00) - walcht.github.io/walcht/
- in/walid-chtioui
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neovim-unity
neovim-unity Public[Not affiliated with Unity Technologies] Ready-to-use, pre-configured Neovim for game development using Unity game engine
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com.walcht.ide.neovim
com.walcht.ide.neovim PublicNeovim integration with the Unity game engine. Inspired from similar package for VSCode
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com.walcht.ctvisualizer
com.walcht.ctvisualizer PublicHigh performance, out-of-core CT/MRI volume visualizer for very large datasets using the Unity game engine
C# 3
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TextureSubPlugin
TextureSubPlugin PublicUnity low-level native plugin for uploading data to chunks of a 2D/3D Texture on the GPU
C++ 2
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