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@CatStrategist CatStrategist commented Aug 2, 2023

Closes #178

This shouldn't break anything and skips two tasks:

  1. Reassigning rig - but if there is no armature it saves it from crashing.
  2. restore_from_unity_vertex_groups() but rename_vertex_groups() already has similar guard so it's not necessary to restore anything.

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Can't export rigified character's animations if Rigify's armature has custom object without armature
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