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@dalkia dalkia commented Sep 15, 2023

What does this PR change?

Propagates the failure for the deferred asset bundle loading.

A scenario was reported where the asset bundle was fetched and downloaded correctly, but it failed to load. Adding a try allows the propagation of the failure.

How to test the changes?

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Copilot summary

🤖 Generated by Copilot at 564e333

Improved error handling for asset bundle loading in AssetBundlesLoader.cs. This avoids crashes when rendering scenes with corrupted or missing asset bundles.

Signed-off-by: Juan Ignacio Molteni <juanignaciomolteni@gmail.com>
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2 participants