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A generic vault template to help game masters run well organized games in a shared sandbox. Can be used with any system from the most common (D&D) to the most esoteric (everyone is John).

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carlsverre/obsidian-campaign-vault

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Obsidian Campaign Vault


A generic Obsidian vault template to help game masters run well organized games in a shared sandbox. Can be used with any system from the most common (D&D) to the most esoteric (everyone is John).

Getting Started

Checkout this repository from GitHub using GitHub Desktop or the command line:

git clone https://github.com/carlsverre/obsidian-campaign-vault.git

Then just open it up in Obsidian and start exploring.

The Layout

How It Works

This layout is inspired by the Johnny Decimal system.

  • Folders marked with are headers.
  • Header folders don’t contain notes themselves — they just group related subfolders.
    • With the exception of 00 ■ System to hide concepts like Templates and Attachments.
  • This keeps everything flat and one-dimensional, so you always know where things belong.

Outline

  • 00 ■ System → Templates and supporting files
  • 01 Inbox → Quick-capture notes and ideas
  • 02 Reference → Sourcebooks, settings, rules
  • 20 ■ Campaign → Big-picture campaign notes
  • 21 Codex → Campaign details, handouts, & guides
  • 22 Webs → Relationship and connection maps
  • 23 Fronts → Threats, countdowns, and pressures
  • 24 Sessions → Session logs and recaps
  • 30 ■ Setting → World foundations and themes
  • 31 Locations → Cities, dungeons, regions
  • 32 Factions → Groups with power and agendas
  • 33 Culture → Traditions, languages, beliefs
  • 34 Species → Creatures and kinds of beings
  • 35 Persona → Archetypes and common roles
  • 36 Maps → Visual references and cartography
  • 40 ■ Entities → The cast of the world
  • 41 Characters → Player characters
  • 42 NPCs → Non-player characters

Directory Details

00 ■ System

Header for vault infrastructure.

  • 00.01 Templates: Reusable note structures (sessions, NPC sheets, etc.).
  • 00.02 Attachments: Supporting files like images, PDFs, or handouts.

01 Inbox

A catch-all for raw notes and ideas before sorting.

02 Refrence

System rules, house rules, settings, sourcebooks, and adventures.

20 ■ Campaign

Header for campaign-level material.

  • 21 Codex: Campaign details, handouts, and other useful assets.
  • 22 Webs: Relationship diagrams and links between actors, factions, and fronts.
  • 23 Fronts: Threats and countdowns that drive story tension.
  • 24 Sessions: Logs, recaps, and notes from each session.

30 ■ Setting

Header for world-building content

  • 31 Locations: Regions, cities, and key sites.
  • 32 Factions: Groups with agendas and influence.
  • 33 Culture: Beliefs, customs, and languages
  • 34 Species: Types of creatures or beings.
  • 35 Persona: Archetypes, professions, or role templates.
  • 36 Maps: World maps, dungeons, and other visuals.

40 ■ Entities

Header for the people and creatures in your world

  • 41 Characters: Player characters and their sheets
  • 42 NPCs: Allies, rivals, and background figures

About

A generic vault template to help game masters run well organized games in a shared sandbox. Can be used with any system from the most common (D&D) to the most esoteric (everyone is John).

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