A generic Obsidian vault template to help game masters run well organized games in a shared sandbox. Can be used with any system from the most common (D&D) to the most esoteric (everyone is John).
Checkout this repository from GitHub using GitHub Desktop or the command line:
git clone https://github.com/carlsverre/obsidian-campaign-vault.git
Then just open it up in Obsidian and start exploring.
This layout is inspired by the Johnny Decimal system.
- Folders marked with ■ are headers.
- Header folders don’t contain notes themselves — they just group related subfolders.
- With the exception of
00 ■ System
to hide concepts like Templates and Attachments.
- With the exception of
- This keeps everything flat and one-dimensional, so you always know where things belong.
- 00 ■ System → Templates and supporting files
- 01 Inbox → Quick-capture notes and ideas
- 02 Reference → Sourcebooks, settings, rules
- 20 ■ Campaign → Big-picture campaign notes
- 21 Codex → Campaign details, handouts, & guides
- 22 Webs → Relationship and connection maps
- 23 Fronts → Threats, countdowns, and pressures
- 24 Sessions → Session logs and recaps
- 30 ■ Setting → World foundations and themes
- 31 Locations → Cities, dungeons, regions
- 32 Factions → Groups with power and agendas
- 33 Culture → Traditions, languages, beliefs
- 34 Species → Creatures and kinds of beings
- 35 Persona → Archetypes and common roles
- 36 Maps → Visual references and cartography
- 40 ■ Entities → The cast of the world
- 41 Characters → Player characters
- 42 NPCs → Non-player characters
Header for vault infrastructure.
- 00.01 Templates: Reusable note structures (sessions, NPC sheets, etc.).
- 00.02 Attachments: Supporting files like images, PDFs, or handouts.
A catch-all for raw notes and ideas before sorting.
System rules, house rules, settings, sourcebooks, and adventures.
Header for campaign-level material.
- 21 Codex: Campaign details, handouts, and other useful assets.
- 22 Webs: Relationship diagrams and links between actors, factions, and fronts.
- 23 Fronts: Threats and countdowns that drive story tension.
- 24 Sessions: Logs, recaps, and notes from each session.
Header for world-building content
- 31 Locations: Regions, cities, and key sites.
- 32 Factions: Groups with agendas and influence.
- 33 Culture: Beliefs, customs, and languages
- 34 Species: Types of creatures or beings.
- 35 Persona: Archetypes, professions, or role templates.
- 36 Maps: World maps, dungeons, and other visuals.
Header for the people and creatures in your world
- 41 Characters: Player characters and their sheets
- 42 NPCs: Allies, rivals, and background figures