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Description

Fixes issue with tilesets that have an identity root transform and child tiles with their own world transform. This uses the tileset bounding sphere center point transformed using Transforms.eastNorthUpToFixedFrame.

Previously, because of the identity, it led to tiles transforming themselves into world space prematurely leading to low quality output due to precision loss.

Issue number and link

#12925

Testing plan

Author checklist

  • I have submitted a Contributor License Agreement
  • I have added my name to CONTRIBUTORS.md
  • I have updated CHANGES.md with a short summary of my change
  • I have added or updated unit tests to ensure consistent code coverage
  • I have updated the inline documentation, and included code examples where relevant
  • I have performed a self-review of my code

…et has an identity root transform and children have their world transform
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Thank you for the pull request, @keyboardspecialist!

✅ We can confirm we have a CLA on file for you.

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