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Description
Fixes issue with tilesets that have an identity root transform and child tiles with their own world transform. This uses the tileset bounding sphere center point transformed using
Transforms.eastNorthUpToFixedFrame
.Previously, because of the identity, it led to tiles transforming themselves into world space prematurely leading to low quality output due to precision loss.
Issue number and link
#12925
Testing plan
Author checklist
CONTRIBUTORS.md
CHANGES.md
with a short summary of my change