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Hello ,
First of all thanks for the comprehensive demo detail. I wanted to know if i could extend this to simulate head tracking for spatial audio use cases. I understand in order to achieve that we should focus on Pitch Yaw and Roll. Is there a way to do it in p5js for example then it is actually shareable. For the generation of spatial audio , i would explore javascript web audio api . Or perhaps some one has already experimented with it ?
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Hello ,
First of all thanks for the comprehensive demo detail. I wanted to know if i could extend this to simulate head tracking for spatial audio use cases. I understand in order to achieve that we should focus on Pitch Yaw and Roll. Is there a way to do it in p5js for example then it is actually shareable. For the generation of spatial audio , i would explore javascript web audio api . Or perhaps some one has already experimented with it ?
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