diff --git a/js/rpg_objects/Game_Actor.js b/js/rpg_objects/Game_Actor.js index 859efa35..36a15790 100644 --- a/js/rpg_objects/Game_Actor.js +++ b/js/rpg_objects/Game_Actor.js @@ -107,6 +107,13 @@ Game_Actor.prototype.faceIndex = function() { return this._faceIndex; }; +Game_Actor.prototype.screenX = function(){ + return 600 + this.index() * 32; +}; +Game_Actor.prototype.screenY = function(){ + return 280 + this.index() * 48; +}; + Game_Actor.prototype.battlerName = function() { return this._battlerName; }; diff --git a/js/rpg_sprites/Sprite_Actor.js b/js/rpg_sprites/Sprite_Actor.js index d6df7d96..fd76549c 100644 --- a/js/rpg_sprites/Sprite_Actor.js +++ b/js/rpg_sprites/Sprite_Actor.js @@ -81,7 +81,7 @@ Sprite_Actor.prototype.setBattler = function(battler) { if (changed) { this._actor = battler; if (battler) { - this.setActorHome(battler.index()); + this.setHome(battler.screenX(),battler.screenY()); } this.startEntryMotion(); this._stateSprite.setup(battler);