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Feature category
- enhancement - build system
The series of numbers that are used by this library seems to be of type double. In many applications a double is more precision than is required. Do you think it'd be possible to, instead of code like this:
void opengl_embed::draw_path(const std::vector<double> &x,
const std::vector<double> &y,
const std::array<float, 4> &color)
It's be possible to have something like:
void opengl_embed::draw_path(const std::vector<matplot_float_t> &x,
const std::vector<matplot_float_t> &y,
const std::array<float, 4> &color)
And then matplot_float_t could be defined as float or double or whatever by the user?
This library started out with a lot of active development, that's slowed down significantly. It's it still being developed? Is it worth making pull requests of my own? I noticed there's one from 2024 that hasn't been merged yet.
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