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Description
Terrain3D version
v.1.0.1
System information
Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 threads)
Is the issue reproducable in the demo?
Yes
Issue description
I recently started creating my own exr brushes and discovered that values below 0 and higher than 1 get clamped.
When sculpting with these inside blender everything works as expected, here the results as reference.
It feels like a bug, as with a format that supports values outside 0 and 1 I expected it to work, especially when I saw it in the preview, that it shows negative values. Otherwise it could be seen as a feature request too.
Here are the attached exr files, tested in the demo project.
clamping_issue_brushes.zip
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