Skip to content

Add setting to make last words look like a normal message. #1782

@Dolphin2Point1

Description

@Dolphin2Point1

Is your feature request related to a problem? Please describe.

Some players find it frustrating when someone gives them a KOS as last words. A normal KOS is fine because it can easily be faked, but when players are given the context that the person saying the KOS died, it adds extra weight and all but validates the KOS.
I also just believe that telling you that someone died at that exact moment is just too much information for many lobbies. If you make it unclear whether they actually died or just sent an unfinished message, that would encourage use of gamesense and good communication for innos, and allow more tricks by traitors, thus making the game more fun.

Describe the solution you'd like

A setting that makes last words look like an ordinary message, as if the player had just typed and sent it in chat.

Describe alternatives you've considered

Some of this problem stems from quickchat triggering last words, which I think is very strange behavior. In my mind, quickchat sends messages instantly so it shouldn't trigger quickchat, however a toggle for that deserves it's own separate issue.
You could also just disable last words, but last words makes the game more fair for people who can't type a message out as quickly, and I also just think last words can be pretty funny, so I don't think they should be outright disabled. This may make them a bit less funny, because having the context that they're tied to a player's last moments changes the way players interpret it, but I believe it's still a setting worth adding.

Additional context

No additional context is required to understand this feature request.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions